Call of Duty: World
at War is a 2008 first-person shooter video game developed
by Treyarch and published by Activision Blizzard for Microsoft Windows, PlayStation 3, Wii, and Xbox 360. It is generally considered to be the
fifth mainstream game of the Call of Duty series and returns the setting to World War II.
The game was released in North America on November 11,
2008, and in Europe on November 14, 2008. A Windows Mobile version was also
made available by Glu Mobile and different storyline versions for the Nintendo DS and PlayStation 2 were also produced,
but remain in the World War II setting. The game is based on an enhanced version of the Call of Duty 4: Modern
Warfare game engine developed by Infinity Ward with increased development on audio and visual effects.
Gameplay
Overview
World at War is a game in
the Call of Duty series,[4] and features a more mature
theme than its previous installments.[5] The game is also open-ended,
giving the player multiple ways to complete objectives.[6] The gameplay of World at War
shares several features with previous iterations of the franchise. Players
fight alongside AI-controlled
teammates. They help during the game's missions by providing cover fire,
shooting down enemies, and clearing rooms for entry.[7]
When playing the Wii version
of the game, instead of using a normal controller,such as the ones used by
the Xbox 360 and the PlayStation 3, an optional gun-like expansion
controller known as the Wii Zapper can
be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire
at them and simulate marksmanship.[8]
The game's return to World War II-era warfare reintroduces weapons and technology that
have been seen in other games in the Call of Duty franchise, including
the Thompson submachine gun, the M1 Garand Rifle,
the Mosin–Nagant rifle,
and the Panzerschreck anti-tank rocket launcher.
The player gains access to these over the course of the game, but may only
carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen
foes or friendlies can be picked up to replace weapons in a player's arsenal.
Players can also find weapons with additional attachments, including guns
equipped with rifle grenades, telescopic sights, and bayonets.[7]
A character can be positioned in
one of three stances: standing, crouching, or prone; each affecting the
character's rate of movement, accuracy, and stealth. Using cover helps the
player avoid enemy fire or recover health after taking significant damage, as
there are no armor or health powerups. When the character has taken damage, the
edges of the screen glow red and the character's heartbeat increases. If the
character stays out of fire, the character can recover. When the character is
within the blast radius of a live grenade, a marker indicates the direction of
the grenade, helping the player in deciding whether to flee or throw it back at
the enemy.[7]
The single player campaign includes
thirteen hidden "death cards", denoted by playing cards attached to
makeshift war graves. There is one in each level (barring those that take place
in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced
enemy endurance and "paintball mode".
Characters
During the single-player campaign, the player controls three
different characters from a first-person perspective.
The player first assumes the role of Private C. Miller of the United States
Marine Corps' 1st
Division in the Pacific
campaign. He is captured by the Japanese, but is rescued by Corporal Roebuck
(voiced by Kiefer Sutherland) and his men from the Marine Raiders squad, during the Makin Island raid. Other notable non-playable
characters of the Marine Raiders unit include Sergeant Tom Sullivan (voiced by
Chris Fries) and Private Polonsky (voiced by Aaron Stanford).[13] Private
Dimitri Petrenko, the second playable character, fights on the Eastern Front with Sergeant Viktor
Reznov (voiced by Gary Oldman). They are joined by a third
character, Private Chernov, Reznov's subordinate, who serves as a voice of
reason throughout the campaign and regularly voices shock and disapproval at
the brutal slaughter he regularly witnesses. They are all soldiers in the 3rd Shock Army under the command of Commissar Markhov.[13] The
third playable character in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina
flying boat, who is only playable in the mission "Black
Cats" during a solo campaign.
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