Prince of Persia: Warrior Within is a video game and sequel to Prince of Persia: The Sands of Time. Warrior Within was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Microsoft Windows.[1] It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them.

Main Characters:

  • The Prince
His name never explicitly stated, the Prince is the protagonist of the Prince of Persia franchise. Though his personality and appearance have varied over time, he is never without his trademark athletic, acrobatic, and swordsmanship skills.
  • Kaileena

Kaileena is a powerful and mysterious woman who rules over the Island of Time as its Empress. Both the Prince and the Vizier seek her for her involvement in the Sands of Time's creation.

  • Shahdee

A boss character from Prince of Persia: Warrior Within, Shahdee is a servant of the Empress of Time. She is sent to kill the Prince of Persia.

  • The Dahaka

A near invincible instrument of fate summoned whenever the chain of destiny is broken, the Dahaka pursues the Prince for avoiding his predetermined death in Prince of Persia, now the destiny lies by the prince to escape his death by the dahaka: Warrior Within.


Much as its predecessor, Warrior Within is a 3D platformer centered on exploration and melee combat. As in the prequel, the level design revolves around navigating treacherous environments with parkour and freerunning-styled moves. Unlike the prequel, the game world is highly nonlinear; the player would often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone. Secret areas can be found and explored to gain additional hit points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canonical ending. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety.
The combat system has undergone a revision and allows the player to wield off-hand weapons in addition to the primary weapon. Two-hand fighting introduces numerous additional acrobatic combos to dispatch enemies with greater efficiency and brutality. Off-hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat. Aside from bosses, the enemies are sand creatures of varying sizes. Unlike the Sands of Time, where rounds of heavy combat are interspersed with rounds of exploration, enemies can be encountered anywhere along the way, alone and in packs; some common enemies would respawn as the player revisits locations.
As in the prequel, the Prince possesses a limited control of time; the Sands can be used for more efficient combat as well as to slow down and even rewind time, allowing the Prince to retry ill-timed jumps or escape Dahaka's clutches.


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